Traveler
You do not know where you came from, but now you have a ship. Set sail and make the sea remember your name.
You do not know where you came from, but now you have a ship. Set sail and make the sea remember your name.
This page is localized from current game data, last updated 2026-07-09.





| Core Attribute | I | II | III | IV | V | VI |
|---|---|---|---|---|---|---|
| Strength | 15 | 22 | 29 | 36 | 43 | 50 |
| Agility | 11 | 16 | 21 | 26 | 31 | 36 |
| Constitution | 9 | 13 | 17 | 21 | 25 | 29 |
| Intelligence | 7 | 10 | 13 | 16 | 19 | 22 |
| Perception | 10 | 15 | 20 | 25 | 30 | 35 |
| Charm | 8 | 12 | 16 | 20 | 24 | 28 |
| Base Attribute | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| Initial | 944 | 44 | 22 | 101 |
| Max Level | - | - | - | - |
A newcomer to Orbtopia.
No one in Orbtopia knows your past.
Do not lose heart. If you are bold enough, this sea will remember your name sooner or later.
When Fervor reaches 9 stacks, consume all stacks to launch a follow-up attack, dealing 150% to 285% ATK damage and gaining 1 stack of Fighting Spirit. Attacks can also deal bonus damage based on the current Fighting Spirit stacks.
Costs 15 Energy. Deals 650% to 1235% ATK damage to a single enemy.
Cooldown: 2 turns. Gain 4 stacks of Fervor and 2 stacks of Fighting Spirit. ATK increases by 15% to 24% for 2 turns. This action does not end the turn.
Reduces incoming damage and can reflect damage of the same attribute.